AI Insights · Timothy · October 2021
Top 5 Superhero Games in the US Q3 2021: Unified Platform Analysis
Discover the performance of the top 5 superhero games in the United States for Q3 2021 across both iOS and Android platforms, including insights on downloads, revenue, and active users.
The third quarter of 2021 saw some exciting trends in the superhero games category in the United States, with data from Sensor Tower highlighting the performance of the top 5 games on a unified platform. Here’s a closer look at each game's performance in terms of weekly downloads, revenue, and active users.
MARVEL Future Revolution by Netmarble Corporation had a remarkable debut. Weekly revenue skyrocketed from $28K in mid-August to nearly $1.8M by the end of August, settling at approximately $831K by the end of September. Downloads peaked at over 1.1M in the last week of August, tapering off to about 30K by the end of the quarter. Active users followed a similar trend, starting at 759K and declining to around 136K.
Elemental Master from SUPERSONIC STUDIOS LTD showed a strong initial performance in downloads, peaking at 420K in mid-July before stabilizing around 58K to 69K towards the end of the quarter. The game’s active users mirrored this trend, with a high of 393K in July, gradually decreasing to around 116K by the end of September. Revenue, however, remained negligible throughout the quarter.
The Superhero League by Lion Studios experienced consistent weekly downloads, starting at 193K in late June and remaining around 81K to 91K towards the end of Q3. Active users started at 647K and decreased to about 355K by the end of September. Revenue saw a significant drop from $573 in late June to $32 in early September, then slightly rebounded to $159 by the end of the quarter.
MHA: The Strongest Hero by Crunchyroll Games, LLC had a notable weekly revenue, peaking at $861K in early July before seeing a gradual decline to roughly $295K by the end of September. Downloads started strong at 227K in early July and tapered off to about 21K by the end of the quarter. Active users followed a similar pattern, starting at 358K and decreasing to around 145K.
Finally, Heroes Inc! from Lion Studios maintained steady downloads, beginning at 137K in late June and stabilizing around 37K to 47K towards the end of Q3. Active users started at 289K and decreased to around 114K by the end of September. Weekly revenue saw a decline from $738 in late June to $83 by the end of September.
These insights, derived from Sensor Tower data, highlight the dynamic landscape of superhero games in the US market. For more detailed analysis and insights, visit Sensor Tower.